![]() ![]() Morningstar found he didn’t much like the very thing that seemingly made Empire a game: the cycle of build-up, increasing conflict, and the final triumph of one player - or, more frequently, the final nuclear annihilation of all of them. Morningstar, who says that “few people could actually work with Ted for more than a day or two without becoming clinically insane,” was initially thrilled to just hunker down making practical tools for game development on the Games Group’s Unix workstations.īut then, on one of his final days at the office, Langston tried to interest everyone in a joint playthrough of his own old multiplayer grand-strategy classic Empire, for the purpose of, according to Morningstar, “getting us to think about alternative modalities of game design.” They all played for many hours and then, with Langston’s encouragement, picked apart what they liked and didn’t like about the experience. The latter was coming off a stint spent working for Ted Nelson, a sort of philosopher of information management who had coined the terms “hypertext” and “hypermedia” back in the 1960s. ![]() Shortly before the departure of Peter Langston from the Lucasfilm Games Group, he and Steve Arnold hired one Chip Morningstar as a tools programmer.
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